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Jedi Knight Editing Utilities
To Build a Level...            These are the utilities I use.
JED .93 Beta (644K)
Screenshot
An excellent level editor for Jedi Knight. All expert level editors use JED because of its ability to create anything exactly how you want to make it.
 
  Cogwriter (349k) A program that assists in writing cogs, this also has a function which checks a cog for errors. It also has a built-in line builder which uses a library of JK functions that you can browse through.
 
  ConMan 0.9a (162k) Container Manager... This is a very easy to use Gob extraction utility.
 
  Matmaster 2.0 Beta (272k)
Screenshot
This converts *.BMP files to *.MAT files and visa-versa, it is very easy to use.
 
  JK Specs (120k) This is a GREAT Jedi Knight Reference, I use it a lot, it is unofficial information on just about every aspect of editing JK.
 
JED Plugins -¤-            These are plugins I use the most.
WSH.EXE(574K) Windows Scripting Host... You must have this in order to run some of the following plugins for JED.
 
  Adjoin Jiffy (250k) This allows you to adjoin two surfaces that might have different shapes, but must have the same number of vertices. The surfaces don't have to be touching each other either. Also included is a faster, invisible version called "Adjoin Jiffy Quicky". Good for more of an amatuer level creationist.
 
  Flagman1 (3.7k)
^Must Have^
This plugin allows an editor to automate the flag setting procedure in JED. Simply put, if you wanted all instances of the material "00_Fdeck.mat" to sound like metal when walked upon, you'd use Flagman. The editor need only to select one surface with "00_Fdeck.mat" on it, set the flags to his liking (in this case for "metal"), and run this plug in. After that every single place "00_Fdeck.mat" appears so will the "metal" flag. Use with caution, you wouldn't want to accidentally turn off the majority of the "floor" flags in your level!!
**NOTE: This program affects ONLY the "Surface Flags" all other flags (texture, adjoin, face) will not, and cannot, be affected.
 
  JedVecCalc (127k) This calculates the unit vector required in some cogs. You can enter the coordiantes manually or multiselect objects (vertices, things or lights) and it will read in their coordinates.
 
  Or you could just goto the Code Alliance, and look at their downloads area.
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BattleGround Oasis
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^Download^

Ultimate
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Waterworld ^Info^
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Spartan Arena I
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